FlightGear Newsletter May 2021: Difference between revisions

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=== Text animations and OSG 3.6 ===
=== Text animations and OSG 3.6 ===
Fernando pushed two commits to simgear and fgdata that should
Fernando pushed two commits to simgear and fgdata that should hopefully fix the [[OSGText Issues|white osgText issue under OSG 3.6]]. Apparently assigning an Effect to the geode containing the osgText was enough to get it working. He thought it would conflict with OSG internal shaders, but it didn't. This might not be the case with the core profile, but has got a few tricks which should force our shaders to prevail over OSG's.
hopefully fix the white osgText issue under OSG 3.6. Apparently
assigning an Effect to the geode containing the osgText was enough to
get it working. He thought it would conflict with OSG internal shaders,
but it didn't. This might not be the case with the core profile, but has got
a few tricks which should force our shaders to prevail over
OSG's.


Anyway, Fernando tested it and it looks fine to him. If someone who is more
Anyway, Fernando tested it and it looks fine to him. If someone who is more used to using osgText can report if the fix was successful and the text looks exactly the same as before, it would be greatly appreciated.<ref>https://sourceforge.net/p/flightgear/mailman/message/37282835/</ref>
used to using osgText can report if the fix was successful and the
text looks exactly the same as before, it would be greatly
appreciated.<ref>https://sourceforge.net/p/flightgear/mailman/message/37282835/</ref>


Please report back via the developers mailing list and/or the issue tracker.
Please report back via the developers mailing list and/or the issue tracker.

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