FlightGear Newsletter May 2021: Difference between revisions

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→‎Development news: https://sourceforge.net/p/flightgear/mailman/message/37282835/
m (→‎Development news: https://sourceforge.net/p/flightgear/mailman/message/37282835/)
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If next works for someone, that is great, but if you want stability, stable FPS and comaptability with older hardware, there is an easy answer: use 2020.3. That's what we recommend for everyone who wants to fly and enjoy flying. <ref>https://sourceforge.net/p/flightgear/codetickets/2560/#5802</ref>}}
If next works for someone, that is great, but if you want stability, stable FPS and comaptability with older hardware, there is an easy answer: use 2020.3. That's what we recommend for everyone who wants to fly and enjoy flying. <ref>https://sourceforge.net/p/flightgear/codetickets/2560/#5802</ref>}}
=== Text animations and OSG 3.6 ===
Fernando pushed two commits to simgear and fgdata that should
hopefully fix the white osgText issue under OSG 3.6. Apparently
assigning an Effect to the geode containing the osgText was enough to
get it working. He thought it would conflict with OSG internal shaders,
but it didn't. This might not be the case with the core profile, but has got
a few tricks which should force our shaders to prevail over
OSG's.
Anyway, Fernando tested it and it looks fine to him. If someone who is more
used to using osgText can report if the fix was successful and the
text looks exactly the same as before, it would be greatly
appreciated.<ref>https://sourceforge.net/p/flightgear/mailman/message/37282835/</ref>
Please report back via the developers mailing list and/or the issue tracker.


== In the hangar ==
== In the hangar ==

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