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The natural way to manage a application that was two views on to two different scenes is to use a osgViewer::View for each separate scene, and then a osgViewer::CompositeViewer to manage these two scenes. These two views can share the same GraphicsWindow, or have their own. They may even be added/removed from the CompositeViewer, or have their rendering toggled on/off via NodeMask's on the master Camera for each View.<ref>https://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg24466.html</ref> | The natural way to manage a application that was two views on to two different scenes is to use a osgViewer::View for each separate scene, and then a osgViewer::CompositeViewer to manage these two scenes. These two views can share the same GraphicsWindow, or have their own. They may even be added/removed from the CompositeViewer, or have their rendering toggled on/off via NodeMask's on the master Camera for each View.<ref>https://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg24466.html</ref> | ||