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=== Threading === | === Threading === | ||
In single threaded mode, you can safely have a single threaded viewer and still have the DatabasePager working with multi-threading in the background.<ref>https://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg61170.html</ref> | |||
As a general note, there isn't a big difference between single | As a general note, there isn't a big difference between single | ||
threaded and multithread usage of the OSG in terms of OpenGL dispatch, | threaded and multithread usage of the OSG in terms of OpenGL dispatch, |