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== Possible additional items ==
 
== Possible additional items ==
Once the hackathon is done, we should merge compositor, and then once the build is stabilised, merge composite viewer: i,e during ‘the rest’ of November 2020.<ref>https://sourceforge.net/p/flightgear/mailman/message/37147622/</ref><ref>https://sourceforge.net/p/flightgear/mailman/message/37148460/</ref>
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=== osgText ===
 
=== osgText ===
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===2D Panels ===
 
===2D Panels ===
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The idea is to remove all 'raw' OpenGL or OpenSceneGraph code from the panel code, it should be 100% done with Canvas elements. Eg use the Canvas Transform to compute the matrices<ref>https://sourceforge.net/p/flightgear/flightgear/merge-requests/217/#a8d5</ref>
 
* [[Canvas_News#2D_Panels|Remove the 2D panel code in favour of Canvas]] (this requires completing some work to load 2D panel elements as Canvas, from XML) <ref>https://sourceforge.net/p/flightgear/mailman/message/36973988/</ref> (as of 06/2020,  Gaétan Allaert  is still working on the replacement of the 2D panel by canvas <ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>) {{Progressbar|80}}<ref>https://sourceforge.net/u/gallaert/flightgear/ci/789f5bdbce10637222ffa25206938947fec4bc64/</ref>
 
* [[Canvas_News#2D_Panels|Remove the 2D panel code in favour of Canvas]] (this requires completing some work to load 2D panel elements as Canvas, from XML) <ref>https://sourceforge.net/p/flightgear/mailman/message/36973988/</ref> (as of 06/2020,  Gaétan Allaert  is still working on the replacement of the 2D panel by canvas <ref>https://sourceforge.net/p/flightgear/mailman/message/37042351/</ref>) {{Progressbar|80}}<ref>https://sourceforge.net/u/gallaert/flightgear/ci/789f5bdbce10637222ffa25206938947fec4bc64/</ref>
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=== Canvas ===
 
=== Canvas ===
 
{{See also|Unifying the 2D rendering backend via canvas}}
 
{{See also|Unifying the 2D rendering backend via canvas}}

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