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→‎Motivation: link to Draw masks (currently, CompositeViewer/Compositor inherits all draw-masks from the main view, which is probably not what we want)
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== Motivation ==
 
== Motivation ==
[[File:CompositeViewer 3 cloned views and OSG stats with draw masks.png|thumb|Experimental [[CompositeViewer Support]] showing 3 cloned views, with draw masks set (only skydome shown) + OSG stats (~ 120 fps/window) while using [[Howto:Activate multi core and multi GPU support|CullThreadPerCameraDrawThreadPerContext]] <ref>https://forum.flightgear.org/viewtopic.php?f=6&t=38334</ref>]]
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[[File:CompositeViewer 3 cloned views and OSG stats with draw masks.png|thumb|Experimental [[CompositeViewer Support]] showing 3 cloned views, with [[Draw masks]] set (only skydome shown) + OSG stats (~ 120 fps/window) while using [[Howto:Activate multi core and multi GPU support|CullThreadPerCameraDrawThreadPerContext]] <ref>https://forum.flightgear.org/viewtopic.php?f=6&t=38334</ref>]]
    
Until mid-2020, FlightGear only supported one view position at a time. Multiple independent view positions (e.g. one screen for the tower view and a second screen for the plane) would complicate a "locked to cache" flag quite a lot...<ref>http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg28864.html</ref>.
 
Until mid-2020, FlightGear only supported one view position at a time. Multiple independent view positions (e.g. one screen for the tower view and a second screen for the plane) would complicate a "locked to cache" flag quite a lot...<ref>http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg28864.html</ref>.

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