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Special note: Because your still using model-interior and model-interior.eff is setup around the opacity cube map, if you go without one, and in the event you try, you get an environment reflection cube map as default which happens to have green grass on it and may cast a greenish hue over applied objects thus washing out the compositor shadows some what. A workaround is to create a pseudo cubemap by creating a white.png 64x64 square, and creating the following structure to represent a transparent cubemap.
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'''Special note:'''
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Because your still using model-interior and model-interior.eff is setup around the opacity cube map, if you go without one, and in the event you try, you get an environment reflection cube map as default which happens to have green grass on it and may cast a greenish hue over applied objects thus washing out the compositor shadows some what. A workaround is to create a pseudo cubemap by creating a white.png 64x64 square, and creating the following structure to represent a transparent cubemap.
    
<texture n="4">
 
<texture n="4">
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