# simgear/simgear/scene/tgdb/SGTileDetailsCallback.hxx readNode(const std::string&, const osgDB::Options*) does the actual work to generate the details for a tile such as forests, random objects, lights, and it called by the PagedLOD object above. | # simgear/simgear/scene/tgdb/SGTileDetailsCallback.hxx readNode(const std::string&, const osgDB::Options*) does the actual work to generate the details for a tile such as forests, random objects, lights, and it called by the PagedLOD object above. |