OSGText Issues: Difference between revisions

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we need to do some Real Work (TM) to support Canvas with osgText 3.6 and upwards, unfortunately.<ref>https://sourceforge.net/p/flightgear/mailman/message/36730965/</ref>
we need to do some Real Work (TM) to support Canvas with osgText 3.6 and upwards, unfortunately.<ref>https://sourceforge.net/p/flightgear/mailman/message/36730965/</ref>


currently osgText doesn't work under the ALS pipeline. That's a big issue for someone willing to fly an airliner that uses osgText (to the point of being practically unflyable). It's not a breaking change for other developers, but it is for someone willing to actually use the simulator. In my opinion that should be the most important criteria when judging if something  oes on next.<ref>https://sourceforge.net/p/flightgear/mailman/message/37042335/</ref>
currently osgText doesn't work under the ALS pipeline. That's a big issue for someone wanting to fly an airliner that uses osgText (to the point of being practically unflyable). It's not a breaking change for other developers, but it is for someone wanting to actually use the simulator. That should be the most important criteria when judging if something  goes on next.<ref>https://sourceforge.net/p/flightgear/mailman/message/37042335/</ref>


OSGText doesn't play nice with shaders.<ref>https://forum.flightgear.org/viewtopic.php?f=87&t=37429&p=376110#p376110</ref>
OSGText doesn't play nice with shaders.<ref>https://forum.flightgear.org/viewtopic.php?f=87&t=37429&p=376110#p376110</ref>

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