OSGText Issues: Difference between revisions

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== Ideas ==
== Ideas ==
=== Mapping to Canvas ===
=== Mapping to Canvas ===
{{See also|Unifying the 2D rendering backend via canvas}}
For some purposes (pre-canvas HUDs or displays) text animations would have to be emissive, likewise for panel backlighting.
For some purposes (pre-canvas HUDs or displays) text animations would have to be emissive, likewise for panel backlighting.


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