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(Add a bit more info for people returning to FG after the new release and wanting to know what's happening. Add info for: RedGriffin ATC 2.0, C172S model request. Cleanup.) |
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If you are wondering when Flightgear will move to Vulkan using the newly released [[Vulkan Scene Graph]] (VSG) which is the successor to OSG that FG currently uses, VSG will be looked at after the current set of infrastructure and OpenGL 4.x according to plans mentioned by devs - as Vulkan Scene Graph hopefully should be mature and stable by then. | If you are wondering when Flightgear will move to Vulkan using the newly released [[Vulkan Scene Graph]] (VSG) which is the successor to OSG that FG currently uses, VSG will be looked at after the current set of infrastructure and OpenGL 4.x according to plans mentioned by devs - as Vulkan Scene Graph hopefully should be mature and stable by then. | ||
For those curious keep and eye on the 'next' branch, or the nightly builds. Already, there are big changes recently merged into the next branch (initial WS 3.0 / VPB code), and there are big changes | For those curious, keep and eye on the 'next' branch, or the nightly builds. Already, there are big changes recently merged into the next branch (initial WS 3.0 / VPB code), and there are big changes /planned/ to be merged within just the next several weeks (switching to Compositor as the main rendering framework, Composite viewer, possibly some work on in-sim UI replacement ..). | ||
The 'next' branch will build towards the next Development Preview release, and ultimately the next LTS. As always, nightly builds of the next branch are available at [http://download.flightgear.org/builds/nightly/ download.flightgear.org]. | The 'next' branch will build towards the next Development Preview release, and ultimately the next LTS. As always, nightly builds of the next branch are available at [http://download.flightgear.org/builds/nightly/ download.flightgear.org]. |
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