Zeppelin NT: Difference between revisions

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The mooring mast is visible over the multiplayer network.  
The mooring mast is visible over the multiplayer network.  
[[Image:Zeppelin_NT_landing.jpg]]


<b>Note:</b> The mooring force calculations are sensitive to long frame times (i.e. very low fps). In particular this can cause instability during FlightGear startup. One workaround is to pause the simulation immediately on startup and continue when scenery objects and multiplayers have been loaded. A better option is to reduce /sim/max-simtime-per-frame to a sane number, e.g. 0.1 meaning that each frame is at most 0.1 simulated seconds (so if your fps drops below 10 the simulation will run slower than real-time).
<b>Note:</b> The mooring force calculations are sensitive to long frame times (i.e. very low fps). In particular this can cause instability during FlightGear startup. One workaround is to pause the simulation immediately on startup and continue when scenery objects and multiplayers have been loaded. A better option is to reduce /sim/max-simtime-per-frame to a sane number, e.g. 0.1 meaning that each frame is at most 0.1 simulated seconds (so if your fps drops below 10 the simulation will run slower than real-time).
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