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During the hackathon a PoC would be done for: | During the hackathon a PoC would be done for: | ||
* Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/] or [https://krita.org/en/]) | * Deciding on the image format for original editing: file naming, layers, editing program (e.g. [https://www.gimp.org/ Gimp] or [https://krita.org/en/ Krita]) | ||
* Deciding on the atlas pods and nodes | * Deciding on the atlas pods and nodes | ||
* Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | * Creating a set of textures for commercial /office / sky-scraper facades (relatively geometric) and a set of textures for family houses | ||
* Make the code to display these buildings | * Make the code to display these buildings | ||
|skills=Python or 2d | |skills=Python or 2d graphics drawing with layers (you do not have to be an artist) | ||
|opportunities= | |opportunities= | ||
* 2d | * 2d graphics drawing | ||
* [http://python.org] | * [http://python.org Python] | ||
|notes= | |notes= | ||
An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. [https://docs.krita.org/en/user_manual/python_scripting/introduction_to_python_scripting.html Krita] to generate lightmaps in a smart way: | ||
* a lot of buildings textures have currently too many windows lit | * a lot of buildings textures have currently too many windows lit | ||
* maintaining light maps should be automated to | * maintaining light maps should be automated to lower maintenance | ||
E.g. based on PixelCity as referenced in [[AutoGen_Scenery_for_FlightGear]]. | E.g. based on PixelCity as referenced in [[AutoGen_Scenery_for_FlightGear]]. |
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