Hackathon Proposal: more diversified facade textures osm2city
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| Title: | Make diversified facade textures for osm2city buildings
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| Potential mentors: | vanosten |
| Intro: | (short intro) |
| Interested Parties: | none |
| Status: | n/a |
| Summary: | Drastically improve the look of buildings in osm2city |
| Background: | The current texture atlas for osm2city has its limits:
We need to be able to have a larger diversity of facade textures - per building types and for more building types (e.g. industrial buildings, warehouses, summer houses). The idea is to :
During the hackathon a PoC would be done for:
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| Details: | n/a |
| Ideas: | |
| Required skills: | Python or 2d graphics drawing with layers (you do not have to be an artist) |
| Learning Opportunities: | * 2d graphics drawing
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| Notes: | An alternative for someone wanting to write relatively simple Python code and work with graphics would be to work with the Python API of e.g. Krita to generate lightmaps in a smart way:
E.g. based on PixelCity as referenced in AutoGen_Scenery_for_FlightGear. |
| References
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