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Back in 2008, Tim Moore provided a patch ({{Search|keywords=CameraGroup|mode=mailing lists}}) to use the osgViewer class to [[Howto:Configure camera view windows|set up windows, manage the main camera]], etc. <ref>https://sourceforge.net/p/flightgear/mailman/message/19718339/</ref> | Back in 2008, Tim Moore provided a patch ({{Search|keywords=CameraGroup|mode=mailing lists}}) to use the osgViewer class to [[Howto:Configure camera view windows|set up windows, manage the main camera]], etc. <ref>https://sourceforge.net/p/flightgear/mailman/message/19718339/</ref> | ||
There is some tight coupling between the Renderer.cxx and CameraGroup files (now to be found in SimGear<ref>v</ref>) The camera-infos can be configured from XML, eg to additional post-processing stages, but I think within each CameraInfo the actual osg::Cameras (each of which is really a rendering pass/stage) is determined by one of the buildXXXXX methods.<ref>https://sourceforge.net/p/flightgear/mailman/message/35828189/</ref> | |||
Mathias Fröhlich used the slave camera feature of osgViewer to provide a "video wall" style of multiple displays that was demonstrated at LinuxTag for years. Later on, Tim generalized this to support general monitor arrangements (like a panoramic arc) and general combinations of screens and graphics cards. <ref>https://sourceforge.net/p/flightgear/mailman/message/24811861/</ref> | Mathias Fröhlich used the slave camera feature of osgViewer to provide a "video wall" style of multiple displays that was demonstrated at LinuxTag for years. Later on, Tim generalized this to support general monitor arrangements (like a panoramic arc) and general combinations of screens and graphics cards. <ref>https://sourceforge.net/p/flightgear/mailman/message/24811861/</ref> |