Aircraft testing checklist: Difference between revisions

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* start on a runway, and start the engine manually
* start on a runway, and start the engine manually
* start via autostart
* start via autostart (assuming the acft has one)
* start in-air
* start in-air: eg use the 'on approach' feature of the launcher
   (note different aircraft may not work for an in-air start)
   (note different aircraft may not work for an in-air start)


* check throttle (and pitch and mixture) work as expected
* check throttle (and pitch and mixture) work as expected (Eg, does the engine cut out at full lean? Does it redline at full throttle on the ground?)
* check brakes response and parking brake
* check brakes response and parking brake


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* check ground steering (especially if ground tiller mode is supported)
* check ground steering (especially if ground tiller mode is supported)
* if there's pushback support, does it work okay?


* fly a circuit
* fly a circuit
* check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
* check takeoff power handling (P-factor on takeoff roll, the sensitivity of rudder inputs, etc)


* check flaps/gear work as expected
* check flaps/gear work as expected
* check radar altimeter if fitted
* check radar altimeter if fitted (the HUD is good to cross-check this)


* check stall performance in clean config (is it vaguely plausible)
* check stall performance in clean config (is it vaguely plausible?)
* check level flight over-speed performance (time to hit the barber pole)
* check level flight over-speed performance (time to hit the barber pole)


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* check DME readings
* check DME readings


* check fuel consumption / fuel dialog
* check fuel consumption / fuel dialog if possible


* execute a reposition, check nothing breaks
* execute a reposition, check nothing breaks
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* lighting states in the dark? (beacon, strobe, etc)?
* lighting states in the dark? (beacon, strobe, etc)?
* animations work as expected (when implemented)
* animations work as expected (when implemented) : especially basic ones (control surfaces move is most important).
* check all the views work, especially custom views, do they track okay using the joystick had and/or mouse look?


= Non-standard stuff =
= Non-standard stuff =
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= Autopilot checks =
= Autopilot checks =


* IF the aircraft has an autopilot implemented in the cockpit, controls work for basic modes (ROLL, PITCH).  If the aircraft does not have an autopilot implemented, there is no requirement for the generic autopilot menu item to work successfully.
* If the aircraft has an autopilot implemented in the cockpit, check controls work for basic modes (ROLL, PITCH).  If the aircraft does not have an autopilot implemented, there is no requirement for the generic autopilot menu item to work successfully.
* Intercept a VOR / leg : check the turning to intercept, and overshoot / roll out when reading the correct position
* check the  AP is stable at 2x time acceleration, and see if it is at 4x or 8x (lots aren't....)
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