World Scenery 3.0 roadmap: Difference between revisions

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Add Objectives
(Add Motivation)
(Add Objectives)
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|objective-body =
Produce high-quality scenery using the best-known practices.
TerraGear becomes obsolete in favor of VPB.
OpenGL 3.3 Core Profile: WS3.0 will require us to eliminate the usage of the fixed-function pipeline.<br/>
Shader-based Rendering: All of the terrain renderings will be done via GLSL shaders.<br/>
OSG Core: OpenSceneGraph will require targeting of the OpenGL Core Profile.
WS3.0 will continue to cooperate with osm2city.
Easy upgrade: Airport layouts will be generated in real-time. Apt.dat will continue to be the primary source for airport layouts.
Airports will be draped over the terrain. This eliminates the need to cut airport layouts into the underlying terrain.
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