PUI: Difference between revisions

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38 bytes added ,  18 April 2020
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→‎Background: https://forum.flightgear.org/search.php?st=0&sk=t&sd=d&sr=posts&keywords=anthrax+gui
m (→‎Background: https://sourceforge.net/p/flightgear/codetickets/2213/)
m (→‎Background: https://forum.flightgear.org/search.php?st=0&sk=t&sd=d&sr=posts&keywords=anthrax+gui)
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PUI related OpenGL code is particularly infamous for causing rendering artifacts for people on AMD/ATI and Intel hardware (especially in combination with certain fonts/styles and [[Effects|effects]]/[[Shaders|shaders]]), see {{Issue|2213}}.
PUI related OpenGL code is particularly infamous for causing rendering artifacts for people on AMD/ATI and Intel hardware (especially in combination with certain fonts/styles and [[Effects|effects]]/[[Shaders|shaders]]), see {{Issue|2213}}.


PUI is also known to affect rendering performance quite significantly, while also preventing FlightGear from using a more recent version of OpenGL<ref>http://sourceforge.net/p/flightgear/mailman/message/34532040/</ref><ref>http://forum.flightgear.org/viewtopic.php?f=71&t=24046</ref>.  
PUI is also known to affect rendering performance quite significantly (see {{search |keywords=anthrax+gui}}), while also preventing FlightGear from using a more recent version of OpenGL<ref>http://sourceforge.net/p/flightgear/mailman/message/34532040/</ref><ref>http://forum.flightgear.org/viewtopic.php?f=71&t=24046</ref>.


However, improving the frame-rate and modernised 3D rendering,  can’t be worked on until the PUI code, 2D panels and Shiva are removed, but doing so is a frustrating slow path<ref>{{cite web
However, improving the frame-rate and modernised 3D rendering,  can’t be worked on until the PUI code, 2D panels and Shiva are removed, but doing so is a frustrating slow path<ref>{{cite web

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