FGCom (before 3.0): Difference between revisions

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→‎Testing: minor typos, wording, refferences
m (→‎Installing FGCom: minor typos + remove author)
m (→‎Testing: minor typos, wording, refferences)
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''If in the following some pictures seem to small to read on your screen, click on it and it will enlarge. Then return with the left arrow at the top of your screen.''<br><br>
''If in the following some pictures seem to small to read on your screen, click on it and it will enlarge. Then return with the left arrow at the top of your screen.''<br><br>
====Test the basic function====  
====Test the basic function====  
Prior to your first FGCom-tests you should verify your audio-system, because the FGCom-installation relies heavily on a good performance of it. If you had already used microphone-recordings or VoIP and thus “trust” your system, then you may pass this chapter and continue with [[the -f910 Test]]. But be sure to return here just as soon as the audio system is not performing as you expected!
Prior to your first FGCom-tests you should verify your audio-system, because the FGCom-installation relies heavily on a good performance of it. If you had already used microphone-recordings or VoIP and thus “trust” your system, then you may pass this chapter and continue with [[FGCOM#The -f910 Test|the -f910 Test]]. But be sure to return here just as soon as the audio system is not performing as you expected!
<br><br>For these basic tests you do not have to start the FGFS nor do you need to operate the PTT (PushToTalk) button.
<br><br>For these basic tests you do not have to start the FGFS nor do you need to operate the PTT (PushToTalk) button.


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|width=300|Enter [[Command line|command]]: ''gnome-sound-properties''
|width=300|Enter [[Command line|command]]: ''gnome-sound-properties''
[[image:FGCOM-U-Prefs.jpg|thumb|center|250px|test devices]]
[[image:FGCOM-U-Prefs.jpg|thumb|center|250px|test devices]]
For each task you can open a selection-menu (on the right the downward arrow) in order to select the wanted device. I suggest to set all the same:
For each task you can open a selection-menu (on the right the downward arrow) in order to select the wanted device. I suggest to first try setting all to "Autodetect". Then click onto the green "Test"-button. If you need to make changes, reboot the PC after each change!
* for a USB-headset you must select the USB-device
* for all others you might first try “Autodetect”
|width=300|Click right onto the audio-icon → Preferences → Audio-tab:
|width=300|Click right onto the audio-icon → Preferences → Audio-tab:
[[image:FGCOM-W-Audio.jpg|thumb|center|250px|set devices]]
[[image:FGCOM-W-Audio.jpg|thumb|center|250px|set devices]]
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|width=300|
|width=300|
|}
|}
If you did change these device-settings, it is a good idea to reboot the system prior to continue.
If you did change these device-settings, it is a good idea to reboot the PC and retest the settings prior to continue.
<br><br>
<br><br>
'''3) Adjust volume-control'''  (for theses first adjustments you should switch the Mic. off!)
'''3) Adjust volume-control'''  (for theses first adjustments you should switch off the Mic.!)
{| align=center width=900 border="1"
{| align=center width=900 border="1"
|-
|-
|width=300|Click right on Audio-Icon → Open Vol. Ctrl:
|width=300|Click right on Audio-Icon → Open Vol. Ctrl:
[[image:FGCOM-UVolCtrl.jpg|thumb|center|250px|Volume Control]]
[[image:FGCOM-UVolCtrl.jpg|thumb|center|250px|Volume Control]]
The amount of the slider-controls may vary depending on the capabilities of the sound-card or the usage of USB-headsets.
The amount of the slider-controls vary depending on the capabilities of the sound-card or the usage of USB-headsets.


The “booster” is available under “Switches”.
The “booster” is available under “Switches”.
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Now perform the following “-f910 Test" and make final adjustments if needed:
Now perform the following “-f910 Test" and make final adjustments if needed:
--[[User:Jomo|Jomo]] 08:28, 18 March 2009 (EDT)
<br>
=====The -f910 Test=====
=====The -f910 Test=====
Prior to executing the following [[Command line|command]] change into the directory, into which the FGCom was installed. This path will then shown up before the "$" sign.
Prior to executing the following [[Command line|command]] change into the directory, into which the FGCom was installed. This path will then shown up before the "$" sign.
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*No response '''"Call 0 accepted"''': Check your network, especially your firewall for open ports.
*No response '''"Call 0 accepted"''': Check your network, especially your firewall for open ports.
*If you did not hear the '''"delayed response"''' echoed back, check the Chapter [[FGCOM#Solving Audio-Problems|Solving Audio-Problems]].
*If you did not hear the '''"delayed response"''' echoed back, check the Chapter [[FGCOM#Solving Audio-Problems|Solving Audio-Problems]].
--[[User:Jomo|Jomo]] 01:01, 7 March 2009 (EST)


====Functional Test + User Briefing====
====Functional Test + User Briefing====
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If you don't have an Icon available to start the FGrun, then
If you don't have an Icon available to start the FGrun, then
*use a [[command|command-window]]
*use a [[Command line|command-window]]
*change into the directory in which FGFS was installed  
*change into the directory in which FGFS was installed  
*and start the program from there:
*and start the program from there:
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'''2)''' As '''starting place''' please define the airport KPAO (Palo Alto)  runway 13, so we all see the same messages in the following reports. A second reason for KPAO is of course that KPAO comes already with the basic scenery-package, and thus is available for everybody.<br>
'''2)''' As '''starting place''' please define the airport KPAO (Palo Alto)  runway 13, so we all see the same messages in the following reports. A second reason for KPAO is of course that KPAO comes already with the basic scenery-package, and thus is available for everybody.<br>
→ Click “Next”<br><br>
→ Click “Next”<br><br>
'''3)''' Define the '''Multiplayer options:''' (see wiki [[Howto: Multiplayer]] for details)
'''3)''' Define the '''Multiplayer options:''' (ref. wiki [[Howto: Multiplayer]] for details)
{|
{|
|+
|+
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|“AI models” must be activated in order to see all traffic
|“AI models” must be activated in order to see all traffic
<br><br>“Multiplayer” must be activated
<br><br>“Multiplayer” must be activated
<br><br>type “mpserverXX.flightgear.org” into the field “Hostname:”, replace “XX” with the [[Flightgear mpserver02 - Hong Kongavailable|server number]] nearest you. Actually it does not matter which server you take (as long as it is online) - you might try which server gives you the best response-times.
<br><br>type “mpserverXX.flightgear.org” into the field “Hostname:”, replace “XX” with the server number nearest you - select it in http://pigeond.net/flightgear/mpstatus/. Actually it does not matter which server you take (as long as it is online) - you might try which server gives you the best response-times.
<br><br>Insert your “Callsign:” (max. 7 characters)
<br><br>Insert your “Callsign:” (max. 7 characters)
<br><br>define the “in” and “out” ports both with the standard “5000”
<br><br>define the “in” and “out” ports both with the standard “5000”
<br><br>With "Load/Save as" you may build up yourself library of settings for different airports.
<br><br>With "Load/Save as" you may build up yourself a library of settings for different airports.
|}→ Click “Advanced”<br>
|}→ Click “Advanced”<br>
'''4)''' In the “'''Advanced Options'''” check the following sections (click/select them in the left column):
'''4)''' In the “'''Advanced Options'''” check the following sections (click/select them in the left column):
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<br><br>WARNING: When saving these settings and reloading them again, FGrun might replace the given IP-Nr. by the PC-name. As of March 2009 you then have to replace that again with the IP-Nr. So use it only if you have to - first try it by adding nothing between the ",,". Keep it as "in,10,,5000".
<br><br>WARNING: When saving these settings and reloading them again, FGrun might replace the given IP-Nr. by the PC-name. As of March 2009 you then have to replace that again with the IP-Nr. So use it only if you have to - first try it by adding nothing between the ",,". Keep it as "in,10,,5000".
|}
|}
If you need to '''define the unique IP-Address''', open an [[Command line|command-window]] and type
If you need to '''define the unique IP-Address''', open a [[Command line|command-window]] and type
{|border="1"
{|border="1"
|+
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|}
|}
Hit “OK” → “Run” and watch the FGFS starting. If screen-place allows you may want to pull the shown "FGFS Report-Window" to the side and watch how busy your PC is while loading the other multi-player models.<br>
Hit “OK” → “Run” and watch the FGFS starting. If screen-place allows you may want to pull the shown "FGFS Report-Window" to the side and watch how busy your PC is while loading the other multi-player models.<br>
--[[User:Jomo|Jomo]] 13:55, 12 March 2009 (EDT)


=====Start the FGCom=====
=====Start the FGCom=====
Open a [[command|command-window]] and change into the directory in which FGCom was installed (probably the same as the FGFS) and start the FGCom. Do not use any other options than the server address “-sfgcom.flightgear.org.uk”:
Open a [[Command line|command-window]] and change into the directory in which FGCom was installed (probably the same as the FGFS) and start the FGCom. Do not use any other options than the server address “-sfgcom.flightgear.org.uk”:
{|border="1"
{|border="1"
|+
|+
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||for Mac: || ||
||for Mac: || ||
|}
|}
The response should be:
For the following test position this command-window somewhere, where you can monitor it throughout the test.
 
The first response should be:
   /fgcom - a communication radio based on VoIP with IAX/Asterisk  
   /fgcom - a communication radio based on VoIP with IAX/Asterisk  
   (c)2007 by H. Wirtz <wirtz@dfn.de>  
   (c)2007 by H. Wirtz <wirtz@dfn.de>  
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   Reading list of airports...done.  
   Reading list of airports...done.  
   Initializing IAX client as guest:xxxxxxxxxxx@fgcom.flightgear.org.uk
   Initializing IAX client as guest:xxxxxxxxxxx@fgcom.flightgear.org.uk
If your printout up to that line is different go back to chapter [[FGCOM#Test the basic function]]
If your printout up to that line is different go back to chapter [[FGCOM#Test the basic function|Test the basic function]]
 
For this test position this command-window somewhere, where you can monitor it throughout the test.


{|
{|
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|width="300"| ||
|width="300"| ||
|-
|-
|1) If COM1 was set to 119.650 you will see the following 2 lines added to the initialization of the FGCom-window: ||
|1) If, due to a prior flight, COM1 was set to anything else but 118.600 (e.g. to 119.650) you will see the following 2 lines added to the initialization of the FGCom-window: ||
|-
|-
|
|
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Instead of  “119.650” there will be shown the last used frequency. In this case the source of the nearest ATC-Freq. 119.650 is more than 50km away from your actual position of the airplane, so FGCom rejects a connection to it. If the last frequency used would have been within 50 km you get an indication very similar to the next item.
Instead of  “119.650” there will be shown the last used frequency. In this case the source of the nearest ATC-Freq. 119.650 is more than 50km away from your actual position of the airplane, so FGCom rejects a connection to it. If the last frequency used would have been within 50 km you get an indication very similar to the next item.
|-
|-
|2) Switch COM1 to the for this airport needed 118.60:
|2) Switch COM1 to 118.60 (needed at Palo Alto):
|-
|-
|
|
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|Only in between “SPEAK” and “LISTEN” you are able to talk to others.
|Only in between “SPEAK” and “LISTEN” you are able to talk to others.
|-
|-
|<br>Now lets set the other Radios:
|<br>Now lets set/verify the other Radios:
*COM2 = 120.50 San Francisco
*COM2 = 120.50 San Francisco
*NAV1  = 114.10 San Jose
*NAV1  = 114.10 San Jose
*NAV2  = 115.80 San Francisco
*NAV2  = 115.80 San Francisco
4) Pressing Upper+Space will now switch to the next radio: '''NAV1'''
4) Pressing Upper+Space will switch to the next radio: '''NAV1'''
|-
|-
|
|
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  Call rejected by remote  
  Call rejected by remote  
  [LISTEN] mute mic, unmute speaker  
  [LISTEN] mute mic, unmute speaker  
|That means: at about 50KM we are getting out of range '''Start the FGFS:'''<br>ge and thus the on COM2 active SF getts terminated. Notice that also the inactive NAV2 gets terminated, because it exceeded the allowable range at about the same time!
|That means: at about 50KM we are getting out of range and thus the on COM2 active SF getts terminated. Notice that also the inactive NAV2 gets terminated, because it exceeded the allowable range at about the same time!
|}
|}
10) You could turn now and watch the opposite: At about the same distance those two will become active again (automatically, if you did not change the settings).
10) You could turn now and watch the opposite: At about the same distance those two will become active again (automatically, if you did not change the settings).
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If you got here without any (technical) problems your FGCom is fully functional. All you have to do now, is trying to test the audio.
If you got here without any (technical) problems your FGCom is fully functional. All you have to do now, is trying to test the audio.
=====Final Audio Test=====
=====Final Audio Test=====
There is no formal Test-Environment for that. Just cruise within the San Francisco (or any other) area and listen and/or try calling from time to time:  “This is ''YourCallSign'', is somebody listing” or similar. If you hear somebody talking (and it is not the AI-ATC chatter!) but you get no answers, see the chapter "Solving Audio-Problems".
There is no formal Test-Environment for that. Just cruise within the San Francisco (or any other) area and listen and/or try calling from time to time:  “This is ''YourCallSign'', is somebody listing” or similar. If you hear somebody talking (and it is not the AI-ATC chatter!) but you get no answers, see the chapter [[FGCOM#Solving Audio-Problems|Solving Audio-Problems]].
 
Also there are many "Multiplayer Events" which use the FGCom possibilities, but also use the text-based FGFS-Menu "Network --> Chat" to enable communication outside the FGCom. See the Flightgear-Forum [[ http://www.flightgear.org/forums]] and there the "Multiplayer Events".
<br>--[[User:Jomo|Jomo]] 04:20, 18 March 2009 (EDT)
 


You also could participate in "Multiplayer Events". Most of them use the FGCom possibilities in addition to the text-based FGFS-Menu "Network --> Chat" to enable communication also outside the FGCom. See the Flightgear-Forum http://www.flightgear.org/forums/ and there the "Multiplayer Events".


===Using FGCom===
===Using FGCom===
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