Textures & Texture Maps in SketchUp: Difference between revisions

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(New page: '''SketchUp Textures and Texture mapping.''' All the following information is to be viewed from a Mac users point of view. I have never seen SketchUp (Skp) on a PC, but I’m...)
 
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3. During that export procedure, select a pixels size which is compatible with FlightGear - that means it must measure combinations of 2,4,8,16,32,64,128,256,512,1024, and so on.  
3. During that export procedure, select a pixels size which is compatible with FlightGear - that means it must measure combinations of 2,4,8,16,32,64,128,256,512,1024, and so on.  


If this is to be the only texture for this model, try to keep the pixels as small as you can without losing too much detail. If it is to be part of a texture map, you can keep the high pixel count at this stage to preserve detail, though it still needs to be set to the 2,4,8 etc.  
If this is to be the only texture for this model, try to keep the pixels as small as you can without losing too much detail. If it is to be part of a texture map, you can keep the high pixel count at this stage to preserve detail, though it still needs to be set to the 2,4,8 etc.sizes.


[[Image:Picture_2_.jpg ]]sizes.
[[Image:Picture_2_.jpg ]]


If your photo processor does not allow you to set the pixels, use another like Preview (Mac) or Gimp to pixel size the exported photo.  
If your photo processor does not allow you to set the pixels, use another like Preview (Mac) or Gimp to pixel size the exported photo.  
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6. Select your photo, and click ‘Open’. This will take it into the paint-box with whatever name you saved it with.
6. Select your photo, and click ‘Open’. This will take it into the paint-box with whatever name you saved it with.


[[Image:Example.jpg]]
[[Image:Route.jpg]]
 
          This is a work in progress. More to follow.
                              VicMar
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