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 (Quoting GLSL shader code in the Wiki is too detailed (and misleading, generally people expect copy/pastable examples).)  | 
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Up to inner_angle, the light will have full intensity. From inner to outer angle the light will linearly fade to outer_gain. From outer angle to zero angle, the light intensity will linearly fade to zero.  | Up to inner_angle, the light will have full intensity. From inner to outer angle the light will linearly fade to outer_gain. From outer angle to zero angle, the light intensity will linearly fade to zero.  | ||
====Strobe effect====  | ====Strobe effect====  | ||
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