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(Quoting GLSL shader code in the Wiki is too detailed (and misleading, generally people expect copy/pastable examples).) |
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Up to inner_angle, the light will have full intensity. From inner to outer angle the light will linearly fade to outer_gain. From outer angle to zero angle, the light intensity will linearly fade to zero. | Up to inner_angle, the light will have full intensity. From inner to outer angle the light will linearly fade to outer_gain. From outer angle to zero angle, the light intensity will linearly fade to zero. | ||
====Strobe effect==== | ====Strobe effect==== |
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