Howto:Extending Canvas to support rendering 3D models: Difference between revisions

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== Background ==
== Background ==
{{See also|Shuttle ADI ball}}
There are several scenarios where we cannot currently use Canvas because we're lacking a means for rendering a 3D model to a texture - omega95 once mentioned that some modern avionics are increasingly using 3D representations<ref>[http://forum.flightgear.org/viewtopic.php?p=164243#p164243]</ref><ref>[http://forum.flightgear.org/viewtopic.php?f=71&t=17278&p=164260]</ref>. Equally, a typical FlightGear GUI front-end will usually require a way for previewing aircraft 3D models.
There are several scenarios where we cannot currently use Canvas because we're lacking a means for rendering a 3D model to a texture - omega95 once mentioned that some modern avionics are increasingly using 3D representations<ref>[http://forum.flightgear.org/viewtopic.php?p=164243#p164243]</ref><ref>[http://forum.flightgear.org/viewtopic.php?f=71&t=17278&p=164260]</ref>. Equally, a typical FlightGear GUI front-end will usually require a way for previewing aircraft 3D models.


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