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This howto will demonstrate how the FlightGear [[Canvas]] system can be '''extended to load 3D models''' from disk and render them to a texture on demand, as well as how to position the object arbitrarily using properties. | This howto will demonstrate how the FlightGear [[Canvas]] system can be '''extended to load 3D models''' from disk and render them to a texture on demand, as well as how to position the object arbitrarily using properties. | ||
[[File:Canvasmodel2.png|right|thumb|Screen shot showing a custom canvas element for loading/displaying arbitrary 3D models]] | |||
[[File:Canvas-model-element-rotated.png|right|thumb|Screen shot showing a custom canvas element for loading/displaying arbitrary 3D models (rotated perspective)]] | |||
{{Canvas Navigation}} | {{Canvas Navigation}} | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
== References == | |||
{{Appendix}} | |||
[[Category:Canvas development projects]] | [[Category:Canvas development projects]] | ||
[[Category:Core development projects]] | [[Category:Core development projects]] | ||