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(→Language features: Error log, troubleshooting section) |
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== Error Reports, Debugging, Troubleshooting == | == Error Reports, Debugging, Troubleshooting == | ||
Shaders are compiled at FG startup. | |||
Shader compilation errors can be found in the fgfs.log file. More about the [[Commonly_used_debugging_tools#fgfs.log|fgfs.log here]]. | Shader compilation errors can be found in the fgfs.log file. More about the [[Commonly_used_debugging_tools#fgfs.log|fgfs.log here]]. | ||
As of FG 2016.4.4, shaders do not seem to recompile upon Debug/Reload Aircraft Model or File/Reset. So the only option to re-compile/test a shader is to quit a re-start FG altogether. | |||
== Shader types == | == Shader types == |
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