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== Error Reports, Debugging, Troubleshooting ==
 
== Error Reports, Debugging, Troubleshooting ==
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Shaders are compiled at FG startup.
    
Shader compilation errors can be found in the fgfs.log file.  More about the [[Commonly_used_debugging_tools#fgfs.log|fgfs.log here]].
 
Shader compilation errors can be found in the fgfs.log file.  More about the [[Commonly_used_debugging_tools#fgfs.log|fgfs.log here]].
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As of FG 2016.4.4, shaders do not seem to recompile upon Debug/Reload Aircraft Model or File/Reset. So the only option to re-compile/test a shader is to quit a re-start FG altogether.
    
== Shader types ==
 
== Shader types ==
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