Howto talk:Shader programming in FlightGear
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Todo
- shader primitives/elements
- explain shaders available in FlightGear
Topics to be covered
- what is a vertex
- what is a fragment
- the OGL rendering pipeline
- swizzling/component access
- operators
- ctors
- branching (if, else, loops)
- FlightGear effects
Practical programming tips, where errors are reported, etc.