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File naming: | File naming: | ||
* A suffix "_LM" denotes a | * A suffix "_LM" denotes a light-map for a texture (needs to have an otherwise exact same name) | ||
* A suffix "_MA" can be used for a mask pre-processing a | * A suffix "_MA" can be used for a mask pre-processing a light-map. The file is not used in the texture atlas, but can be handy to keep. | ||
* A prefix of "roof_" is used for textures of roofs. | * A prefix of "roof_" is used for textures of roofs. | ||
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* All roofs shall be registered in the default file "roofs_default.py" in the top level directory. | * All roofs shall be registered in the default file "roofs_default.py" in the top level directory. | ||
* Textures for facades can be registered in different files, but it is recommended to use fewer rather than many files - maybe just one file per region within the region specific directory. | * Textures for facades can be registered in different files, but it is recommended to use fewer rather than many files - maybe just one file per region within the region specific directory. | ||
Spelling (osm2city tries to convert automatically, but no guarantees): | |||
* Use gr'''e'''y, not gr'''a'''y | |||
* Use col'''ou'''r, not col'''o'''r | |||
== texGUI.py == | == texGUI.py == |
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