Space Shuttle Avionics: Difference between revisions

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At the core of the avionics is the Data Processing System (DPS)<ref>http://history.nasa.gov/computers/Ch4-6.html</ref>. In interaction with the DPS, the crew can monitor the status of systems aboard, enter maneuvering targets for the autopilot, re-configure the Digital Autopilots, control mechanical systems such as the payload bay door and perform similar tasks.
At the core of the avionics is the Data Processing System (DPS)<ref>http://history.nasa.gov/computers/Ch4-6.html</ref>. In interaction with the DPS, the crew can monitor the status of systems aboard, enter maneuvering targets for the autopilot, re-configure the Digital Autopilots, control mechanical systems such as the payload bay door and perform similar tasks.


The front-end is primarily implemented using [[Nasal]] scripting and the [[Canvas]] system for 2D rendering purposes. Most of the code can be found in [http://sourceforge.net/p/fgspaceshuttledev/code/ci/development/tree/Nasal/PFD/ Nasal/PFD]. The display is using Richard's [[Canvas MFD Framework]] from the F15.
In FlightGear, the front-end is primarily implemented using [[Nasal]] scripting and the [[Canvas]] system for 2D rendering purposes. Most of the code can be found in [http://sourceforge.net/p/fgspaceshuttledev/code/ci/development/tree/Nasal/PFD/ Nasal/PFD]. The display is using Richard's [[Canvas MFD Framework]] from the F15.


== Hardware overview ==
== Hardware overview ==

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