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== Development news == | == Development news == | ||
=== Atmospheric Light Scattering === | |||
The latest experimental addition to the Atmospheric Light Scattering (ALS) rendering framework are configurable additional artifical light sources for the scene. These allow more compelling visuals of aircraft at night and effects which have so far only been available for the deferred renderer. | |||
[[File:Als lightspots01.jpg|600px|ALS lightspots]] | |||
Technically, one part of the effect allows to use additional lightspots into the scene, the second part consists of a fully dynamically configurable light source for the aircraft (to be used in combination with lightmaps taking care of static lighting of the aircraft by its own light sources). | |||
For instance, the new light effect can be used to simulate the changing illumination by the Space Shuttle SRB flame as the boosters are separated: | |||
[[File:Als lightspots03.jpg|400px|ALS lightspots]] | |||
[[File:Als lightspots04.jpg|400px|ALS lightspots]] | |||
[[File:Als lightspots05.jpg|400px|ALS lightspots]] | |||
[[File:Als lightspots06.jpg|400px|ALS lightspots]] | |||
In combination, the effects can simulate for instance the artificial illumination of the touchdown point during a night landing of the Shuttle, where the Shuttle is lit from behind as soon as it enters into the lightcone: | |||
[[File:Als lightspots02.jpg|600px|ALS lightspots]] | |||
All effects are available, for a working implementation aircraft-side, see the Space Shuttle development repository. | |||
== In the hangar == | == In the hangar == | ||
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