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m (friction coefficients) |
(adding pointer to related RFE (runtime configurable friction coefficients for ground interaction)) |
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* provide a GUI dialog that automatically enumerates all available instrumentation systems, so that users can easily enable/disable individual systems | * provide a GUI dialog that automatically enumerates all available instrumentation systems, so that users can easily enable/disable individual systems | ||
* add a native flight planning facility to FlightGear, so that VFR/IFR flights can be planned (loaded and saved) and optionally be passed on (filed) to the [[AI]]/[[ATC]] subsystems, this will probably require the base package to be extended with terminal approach/departure data. | * add a native flight planning facility to FlightGear, so that VFR/IFR flights can be planned (loaded and saved) and optionally be passed on (filed) to the [[AI]]/[[ATC]] subsystems, this will probably require the base package to be extended with terminal approach/departure data. | ||
* provide runtime configurable friction coefficients for runways to simulate contaminated runways (dirt, water, snow/ice) at runtime and export corresponding properties to property tree[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg18817.html] | * provide runtime configurable friction coefficients for runways to simulate contaminated runways (dirt, water, snow/ice) at runtime and export corresponding properties to property tree[http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg18817.html] [http://flightgear.org/forums/viewtopic.php?f=6&t=2802]. | ||
* extend weather modelling subsystem to simulate weather features such as thermals, gusts or windshear more extensively and realistically. This would also come in very handy for sailplane/gilder modelling which is currently not yet satisfactorily simulated. | * extend weather modelling subsystem to simulate weather features such as thermals, gusts or windshear more extensively and realistically. This would also come in very handy for sailplane/gilder modelling which is currently not yet satisfactorily simulated. | ||
* <strike>add openGL wrapper commands to the Nasal interpreter, so that users can make use of basic OpenGL calls (the primitives at least) from their scripts, optionally allow to render to a texture rather than directly to the screen, i.e. useful for things like a scripted display (CDU/moving map)</strike> Don't try to bypass the SceneGraph, instead, use proper interfaces/modelling.. | * <strike>add openGL wrapper commands to the Nasal interpreter, so that users can make use of basic OpenGL calls (the primitives at least) from their scripts, optionally allow to render to a texture rather than directly to the screen, i.e. useful for things like a scripted display (CDU/moving map)</strike> Don't try to bypass the SceneGraph, instead, use proper interfaces/modelling.. |
edits