Fairchild Republic A-10 Thunderbolt II: Difference between revisions

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At this time, you can stop the APU if you want. It wont be useful anymore. (This could change whith futur developement of engines failures...)
At this time, you can stop the APU if you want. It wont be useful anymore. (This could change whith futur developement of engines failures...)
=== Fuel System ===
FlightGear A-10 starts with all internal tanks full.
The '''Fuel Control panel''' is located on the forward part of left console. 1 lever, 4 push buttons and 8 switches are functional.
[[Image:A-10-fuel-control-doc.jpg|thumb|Fuel Control panel.]]
(<b>A</b>) Pitch ladder.
(<b>B</b>) Indicated Air Speed, Kts.
(<b>C</b>) Primary Aiming Reticle.
(<b>D</b>) Horizon Line
(<b>E</b>) Primary Aiming Reticle Digital index.
(<b>F</b>) Magnetic Heading Tape.
(<b>G</b>) Indicated Altitude in feet (ASL).
(<b>H</b>) Radar Altitude in feet (AGL) followed by letter "R".




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The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery.
The Head Up Display is turned off by default at aircraft startup. To turn it on electrical power on at least one of the three generator is needed as it isn't wired to the battery.


The '''HUD Control Panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional.
The '''HUD Control panel''' is located on the upper left corner of the main instrument panel. Three knobs are functional.


[[Image:A-10-hud-control-panel.jpg|thumb|HUD Control Panel]]
[[Image:A-10-hud-control-panel.jpg|thumb|HUD Control panel]]


(<b>A</b>) Mode Selector Switch: OFF, TEST (standard display), NAV (standard display), CCIP (standard display + Countinuous Computed Impact Point), CCRP (standard display), EXP (standard display), STBY (standard display). Actually you will mostly use NAV and CCIP as other modes are not modeled yet. See later in Weapons System about reticles use.
(<b>A</b>) Mode Selector Switch: OFF, TEST (standard display), NAV (standard display), CCIP (standard display + Countinuous Computed Impact Point), CCRP (standard display), EXP (standard display), STBY (standard display). Actually you will mostly use NAV and CCIP as other modes are not modeled yet. See later in Weapons System about reticles use.
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