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* Copy texture and lightmap to tex.src/ - in most cases into a region specific sub-directory. | * Copy texture and lightmap to tex.src/ - in most cases into a region specific sub-directory. | ||
* Add the snippet generated by texGU.py and enhanced as described above (e.g. "facade_24x19m.py") to a *.py file in tex.src/ | * Add the snippet generated by texGU.py and enhanced as described above (e.g. "facade_24x19m.py") to a *.py file in tex.src/ | ||
* If you're adding a roof, name your texture "roof_something.png" and append it | * If you're adding a roof, name your texture "roof_something.png" and append it uniquely to tex.src/roofs_default.py. By using "provides" / "requires" meta data you can still make sure that a very region specific roof (if that actually exists) is not used elsewhere. | ||
Finally, run | Finally, run |
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