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to re-create the texture atlas. If there are no errors, your texture is registered and will be used next time you run osm2city.py. If your texture is GPL compatible, please consider | to re-create the texture atlas. If there are no errors, your texture is registered and will be used next time you run osm2city.py. If your texture is GPL compatible, please consider | ||
sending it (along with the meta data) to one of the osm2city.py devs to have it included in the official distribution. | sending it (along with the meta data) to one of the osm2city.py devs to have it included in the official distribution. | ||
== Related Content == | |||
* [[Howto:Texture_a_building]] | |||
* [[Howto:Lightmap]] | |||
* [[DDS_texture_conversion]] | |||
[[Category:Modeling]] | [[Category:Modeling]] | ||
[[Category:OpenStreetMap]] | [[Category:OpenStreetMap]] |
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