Spawning and controlling AI objects in Nasal
At the moment (10/2011) there is unfortunately no dedicated documentation available, but there are a number of examples available that make use of this technique. In particular, you will want to check out the following pointers:
- flug's bombable addon
- http://www.flightgear.org/tours/uas-demo/ 
Eventually, we hope to fully standardize and document scripting the AI system, so that we end up with a dedicated Nasal module for interfacing with AI objects.
For more pointers, please check out .