FlightGear Newsletter February 2013
We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Core developers are encouraged to add news about their latest work to the newsletter's development section and the changelog of the upcoming release.
The FlightGear development team is happy to announce the v2.10 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include improved usability, better terrain rendering and a fully scriptable 2D rendering system.
Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.
FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.
Download FlightGear v2.10 for free from FlightGear.org
FlightGear - Fly Free!
|The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at Help:Translate.|
|Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit Help:Übersetzen an.|
|De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij Help:Vertalen.|
|La FlightGear wiki todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en Help:Traducir.|
In the hangar
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only about 1/3rd of the aircraft have actually been rated. If you're an aircraft developer or enthusiastic and your aircraft is/are not listed under the "Show aircraft with known status only" option of the download page, please consider rating their status. All you'll need to know/do is described at aircraft status indication.
The Boeing 707 (versions -3J9C and 320C) continues to be updated. The most recent version includes a new livery, contrails, a more efficient navegation system, pitch trim, and a bunch of airport operations (taken mainly from the Airbus 330), including a nice fuel truck system, de-ice truck, catering, and so on.
There is more information at Boeing 707-320.
The scenery models database has seen this month an addition of about 200 new thumbnails of models, bringing the number of thumbnails left down to 152 and making the database more pleasant to browse!
Moreover, there are new models, in Leipzig, China and Japan. Dresden Airport - Germany (EDDC) was updated with many signs and hangars, and at Sion Airport - Switzerland (LSGS), a terminal was added .
Aircraft of the month
And finally ...
One of the regular thoughts expressed on the FlightGear forums is "I'd like to contribute but I don't know how to program, and I don't have the time". Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something.
For ideas on starting to contribute to FlightGear, you may want to check out: Volunteer.
To learn more about how the project works, please see written by Thorsten, for a more detailed article see How the FlightGear project works.