Animated jetways
Animated jetways can be set in motion by pilots arriving at terminals of airports in FlightGear that have had them added.
Jetways are the "tubes" that passengers use when entering or leaving aircraft docked to the passenger terminals.
Different types of jetways
There are at least two types of animated jetways in FlightGear, here called type 1 and type 2. Type 1 is more advanced than type 2.
- Type 1
- They can connect to your aircraft and also to AI or multiplayer aircraft, (almost) no matter where you stand and in which orientation, as long as you are near enough.
- Type 2
- You have to park very precisely, they do not connect to AI aircraft and they are not visible to other in multiplayer, etc.
Animated jetways type 1
See Howto:Animated jetways for the main article about this subject. |
Known issues
- They only exist in KSFO. But
jetways.xml
files for more airports are available here: http://media.lug-marl.de/flightgear/jetways/ and here: github/mherweg/Airports generic.xml
in FGData is broken.generic.xml
in TerraSync is repaired. See this forum post: Re: jetways at KSFO post on the forum- The elevations in the output file of the Jetway editor has to be corrected manually. A version of
jetways.nas
without the elevation problem can be found here: http://media.lug-marl.de/flightgear/jetways/ - The stg converter of the Jetway editor has a bug in the file-selection dialog. A fixed version of
jetways_edit.nas
can be found here: http://media.lug-marl.de/flightgear/jetways/
As of Oct 2015, the last 2 bugs (jetways.nas
& jetways_edit.nas
) are fixed in the git version of FGData flightgear/fgdata/dd3390b3afee955ba23dfd9334baf438bc7ae989 commit view
Here's another improved version of jetways.nas
& jetways_edit.nas
:
Re: The animated jetway project post on the forum
Adding type 1 jetways to an airport
If you use them at your airport, try to find someone (Torsten D.) with commit rights to FGData or TerraSysnc's Airports/
folder and/or use them in your custom scenery.
Type 1 Jetways at KDEN
recommended:
- Rename
Models/Airport/Jetway/jetway-movable.xml
tojetway-movable.xml.bak
alternative:
- remove all <model> entries from
Objects/w110n30/w105n39/KDEN_Concourse_C.xml
Type 1 Jetways at KLAS
recommended:
- Rename
Models/Airport/Jetway/jetway-movable.xml
tojetway-movable.xml.bak
alternative:
- remove all lines with
OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml
fromObjects/w120n30/w116n36/1056643.stg
Type 1 Jetways at PANC
recommended:
- Rename
Models/Airport/Jetway/jetway-movable.xml
tojetway-movable.xml.bak
alternative:
- remove all lines with
OBJECT_SHARED Models/Airport/Jetway/jetway-movable.xml
fromObjects/w150n60/w150n61/501192.stg
Type 1 Jetways at EGKK
- create a folder
Models/Airport/Jetway/backup and move jetway.xml
,jetway-747-ba.xml
,jetway-737-ba.xml
,jetway-a320-ba.xml
into that folder.
alternative:
- remove all lines with
OBJECT_SHARED Models/Airport/Jetway/...
fromObjects/w010n50/w001n51/2941771.stg
Type 1 Jetways at EHAM
That is a tough one! The static jetways are part of the .ac file of the terminals e.g. Schiphol_Gate_E.ac.
If you really want animated jetways there, you have to edit those terminal buildings in a 3D software like blender or sketchup. EHAM_gate.xml
and EHAM_gate_2.xml
also need to be fixed but that is easy: you can download them here:
http://media.lug-marl.de/flightgear/jetways/
Type 1 Jetways at EDDF
EDDF has no other jetways except for Type1-Jetways at Terminal A+. So just put EDDF.jetways.xml
into the Airports/E/D/D/
folder
Animated jetways type 2
You can find type 2 at EDDH, EDDK, EDDG and some other airports, They exist in three versions for aircraft with one, two or three doors:
jetway-movable.xml
jetway-movable-2.xml
jetway-movable-3.xml
Known issues
- You click one of them and all others also move
- Your aircraft has to park exactly aligned on the yellow line with the front wheel on the mark.
- They only fit when the terminal building in front of the aircraft, you can not use them when the terminal building is on the side of the aircraft.
- Movement is not visible via multiplayer
Adding type 2 jetways to an airport
Place them as a shared object with the ufo and submit the locations to to http://scenemodels.flightgear.org/. See Placing 3D Objects with the UFO.
Adding type 2 jetways to an aircraft
Add the following to your aircraft-set.xml, see the A380 as an example. You can find the right values by parking your aircraft at a type 2 jetway and setting the properties in /scenery/airport/jetway
. In that way you don't have to restart FlightGear every time to check if your settings are right.
<aircraft>
<jetway-pos>
<x-tra>-2</x-tra>
<y-rot>2</y-rot>
<z-rot>18</z-rot>
<hood-rot>0</hood-rot>
</jetway-pos>
<jetway2-pos>
<x-tra>2.5</x-tra>
<y-rot>2.5</y-rot>
<z-rot>45</z-rot>
<hood-rot>0</hood-rot>
</jetway2-pos>
<jetway3-pos>
<x-tra>4</x-tra>
<y-rot>5</y-rot>
<z-rot>47</z-rot>
<hood-rot>3</hood-rot>
</jetway3-pos>
</aircraft>