Howto:Fly a helicopter
First: in principle everything that applies to real helicopters, applies also to helicopters in FlightGear. Fundamental helicopter manoeuvres are described at http://www.cybercom.net/~copters/pilot/maneuvers.html. Some details are simplified in FlightGear, in particular the engine handling and some overstresses are not simulated or are without any consequence. In FlightGear it is not possible to damage a helicopter in flight.
Since the release of FlightGear 0.9.10, important improvements have been made to the helicopter flight model. For this reason, version 1.0.0 or later should be used. With these improvements the helicopter flight model of FlightGear should be quite realistic. A notable exception is “vortex ring conditions”. These occur if you descend too fast and perpendicularly (without forward speed). The heli can get into its own rotor downwash causing the lift to be substantially reduced. Recovering from this condition is possible only at higher altitudes. There is video of a Sea King helicopter which got into this condition during a flight demonstration and touched down so hard afterwards that it was completely destroyed: http://www.youtube.com/watch?v=IUzhRKn9534
The parameters for FlightGear helicopters are not completely optimized and thus the performance between model and original may deviate. On the hardware side I recommend the use of a good joystick. A joystick without centering springs is recommended for cyclic control. You can achieve this with a normal joystick by removing or disabling the centring spring(s), or you could use a force feedback joystick with a disconnected voltage supply. Further, the joystick should have a “thrust controller” (throttle). For controlling the tail rotor you should have pedals or at least a twistable joystick; flying helicopters by keyboard is very difficult. (hint: Flightgear supports more than one joystick attached at the same time.)
If using a mouse it's recommended to turn off auto-coordination:
- in the FlightGear Wizard: uncheck the checkbox on the last page;
- through command line or using FGo!: omit --enable-auto-coordination (which is the default).
The number of available helicopters in FlightGear is increasing rather quickly. In my opinion the Bo105 is the easiest to fly, since it reacts substantially more directly than other helicopters. As helicopters have become more popular in FlightGear, many others have been developed. Each of them have their unique flight behaviour.
Once you have loaded FlightGear, take a moment to centralize the controls by moving them around. In particular the collective is often at maximum on startup.
The helicopter is controlled by four functions. The (joy)stick controls two of them, the inclination of the rotor disc (and thus the inclination of the helicopter) to the right/left and forwards/back. Together these functions are called “cyclic blade control”. Next there is the “collective blade control”, which is controlled by the thrust controller. This causes a change of the thrust produced by the rotor. Since the powering of the main rotor transfers torque (as a twisting or turning force) to the fuselage, this must be compensated by the tail rotor. Since the torque is dependent on the collective and on the flight condition as well as wind can add additional torque on the fuselage, the tail rotor is also controlled by the pilot using the pedals. If you push the right pedal, the helicopter turns to the right (!). The pedals are not a steering wheel. Using the pedals you can yaw helicopter around the vertical axis. The number of revolutions of the rotor is kept constant (if possible) by the aircraft.
First reduce the collective to minimum. To increase the rotor thrust, you have to “pull” the collective. Therefore for minimum collective you have to push the control down (that is the full acceleration position (!) of the thrust controller). Equally, “full power” has the thrust controller at idle. Started the engine by pressing. After few seconds the rotor will start to turn and accelerates slowly. Keep the stick and the pedals approximately entered. Wait until the rotor has finished accelerating. For the Bo105 there is an instruments for engine and rotor speed on the left of the upper row.
Once rotor acceleration is complete, pull the collective very slowly. Keep your eye on the horizon. If the heli tilts or turns even slightly, stop increasing the collective and correct the position/movement with stick and pedals. If you are successful, continue pulling the collective (slowly!).
As the helicopter takes off, increase the collective a little bit more and try to keep the helicopter in a levelled position. The main challenge is reacting to the inadvertent rotating motion of the helicopter with the correct control inputs. Only three things can help you: practice, practice and practice. It is quite common for it to take hours of practice to achieve a halfway good looking hovering flight. Note: The stick position in a stable hover is not the centre position of the joystick.
- Press to start the turbines
- Disengage parking or rotor brake. (If applicable)
- Wait for your turbine to come to full speed
- Push the throttle Down, not up. Pushing up makes the chopper go down
- When at desired altitude, push throttle to about 60%
- Fly freely
In the air
To avoid the continual frustration of trying to achieve level flight, you may want to try forward flight. After take off continue pulling the collective a short time and then lower the nose a slightly using the control stick. The helicopter will accelerate forward. With forward speed the tail rotor does not have to be controlled as precisely due to the relative wind coming from directly ahead. Altogether the flight behaviour in forward flight is quite similar to that of an badly trimmed airplane. The “neutral” position of the stick will depend upon airspeed and collective.
Transitioning from forward flight to hovering is easiest if you reduce speed slowly by raising the nose of the helicopter. At the same time, reduce the collective to stop the helicopter from climbing. As the helicopter slows, “translation lift” is reduced, and you will have to compensate by pulling the collective. When the speed is nearly zero, lower the nose to the position it was when hovering. Otherwise the helicopter will accelerate backwards!
Back to Earth I
To land the helicopter transition to a hover as described above while reducing the altitude using the collective. Briefly before hitting the ground reduce the rate of descent slowly. A perfect landing is achieved if you managed to zero the altitude, speed and descent rate at the same time (gently). However, such landing are extremely difficult. Most pilots perform a hover more or less near to the ground and then decent slowly to the ground. Landing with forward velocity is easier, however you must make sure you don't land with any lateral (sideways) component to avoid a rollover.
- Get to the airport
- Throttle up slowly to about 80%
- Keep it level
- Don't come down too hard
- Land and turn your turbines off by pressing
Back to Earth II
It is worth mentioning autorotation briefly. This is an unpowered flight condition, where the flow of air through the rotors rotates the rotor itself. At an appropriate altitude select a landing point (at first in the size of a larger airfield) and then switch the engine off by pressing Alouette 2) the left). Approach at approximately 80 knots. Don't allow the rotor speed to rise more than a few percent over 100%, otherwise the rotor will be damaged (though this is not currently simulated). As you reach the ground, reduce the airspeed by lifting the nose. The descent rate will drop at the same time, so you do not need to pull the collective. It may be the case that the rotor speed rises beyond the permitted range. Counteract this by raising the collective if required. Just above the ground, reduce the descent rate by pulling the collective. The goal is it to touch down with a very low descent rate and no forward speed. With forward speed it is easier, but there is a danger of a roll over if the skids are not aligned parallel to the flight direction. During the approach it is not necessary to adjust the tail rotor, since without power there is almost no torque. If you feel (after some practice), that autorotation is too easy, try it with a more realistic payload via the payload menu.. Reduce collective to minimum, place the tail rotor to approximately 0 degrees incidence (with the Bo push the right pedal about half , with Russian or French helicopters (like the
Not all helicopters will autorotate correctly in Flightgear. Here's a list of those which have been tested (missing rating and difficulty indicates lack of capability):
|AH-1||Good||Medium||It is fairly easy to go into an uncontrolled spin.|
|Hughes OH-6 Cayuse||Good||Medium|
|R22||Bad - Fair||High||Poor tail authority. Compensate by increasing collective.|
Much fun with the Flightgear helicopters!
Challenging places to fly
Once you have mastered to take off and land safely, you might want to try more challenging places to take your heli. Here are a few suggestions: