WorldEditor: Difference between revisions
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conf=release_opt make -j2 WED | conf=release_opt make -j2 WED | ||
You may now copy the file <tt>build/Linux/release_opt/WED</tt> to <tt>~/bin</tt> or another location within your $PATH environment variable: | |||
cp build/Linux/release_opt/WED ~/bin | |||
== Starting WED for the first time == | |||
WED will require that you Choose the X-Plane folder before it will do anything else. Create a working directory with the following structure before starting WED for the first time. | |||
working directory | |||
|--Custom Scenery | |||
|--Global Scenery | |||
|--Resources | |||
|--default scenery | |||
WED looks for this specific directory structure. | |||
Reference: | |||
xptools/src/WEDCore/WED_PackageMgr.cpp lines 33-35 | |||
CUSTOM_PACKAGE_PATH="Custom Scenery" | |||
GLOBAL_PACKAGE_PATH="Global Scenery" | |||
DEFAULT_PACKAGE_PATH="Resources" DIR_STR="default scenery" | |||
This paragraph was written by a person who is a newbie to WED. I will edit it as I learn more. An experienced WED user is more than welcome to edit this. | |||
As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory: | As on [[#Mac/Windows|Mac/Windows]] WED needs a certain working directory <tt>some_name/Custom Scenery</tt>. Assuming your self made scenery stuff lives (/is going to be) in <tt>~/FGscenery-workbench</tt>, create a directory: | ||
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build/Linux/release_opt/WED | build/Linux/release_opt/WED | ||
Revision as of 16:15, 7 July 2013
Amsterdam Schiphol in WED. | |
Developed by | Ben Supnik, Cristiano Maggi |
---|---|
Initial release | 2007 |
OS | GNU/Linux, Windows, MacOS X |
License | GNU General Public License |
Website |
WorldEditor (WED) is a CAD-like graphic editor that lets you create custom airport layouts. It is designed for X-Plane, and works with apt.dat version 850 and higher.
Obtaining WorldEditor
Mac/Windows
Stable WED binaries for Windows and Mac can be downloaded from scenery.x-plane.com. A development version is available through: dev.x-plane.com.
In order to work with WED without installing X-Plane, one needs to create a special Custom Scenery directory, for example X-Plane/Custom Scenery. When launching WED for the first time, click the "Choose X-Plane folder" directory and select the folder that your Custom Scenery houses in (in our example: X-Plane).
Linux
Because there is no (stable) binary available for Linux based operating systems, the user has to compile it from source. Don't be afraid of that, since it brings most of its dependencies along, it is not hard. However, some things need to be provided by the user's system:
- binutils and binutils-devel
- git
- GNU coreutils
- GNU make
- libmpfr-devel
- mesa-libGL-devel and mesa-libGLU-devel
- qt4-devel
Downloading WED's source (about 170 MiB) is done via git:
git clone http://dev.x-plane.com/git/xptools.git xptools.git cd xptools.git
Afterwards WED's dependencies have to be downloaded (about 260 MiB) and compiled. These steps have to be done only once, before compiling WED the first time:
git submodule update --init cd libs make -j2 cd ..
Compiling WED:
conf=release_opt make -j2 WED
You may now copy the file build/Linux/release_opt/WED to ~/bin or another location within your $PATH environment variable:
cp build/Linux/release_opt/WED ~/bin
Starting WED for the first time
WED will require that you Choose the X-Plane folder before it will do anything else. Create a working directory with the following structure before starting WED for the first time.
working directory |--Custom Scenery |--Global Scenery |--Resources |--default scenery WED looks for this specific directory structure. Reference: xptools/src/WEDCore/WED_PackageMgr.cpp lines 33-35 CUSTOM_PACKAGE_PATH="Custom Scenery" GLOBAL_PACKAGE_PATH="Global Scenery" DEFAULT_PACKAGE_PATH="Resources" DIR_STR="default scenery" This paragraph was written by a person who is a newbie to WED. I will edit it as I learn more. An experienced WED user is more than welcome to edit this.
As on Mac/Windows WED needs a certain working directory some_name/Custom Scenery. Assuming your self made scenery stuff lives (/is going to be) in ~/FGscenery-workbench, create a directory:
mkdir -p ~/FGscenery-workbench/Custom\ Scenery
Choose FGscenery-workbench as "X-PLANE FOLDER" the first time you start WED:
build/Linux/release_opt/WED
There is a beta binary of WorldEditor 1.2 which is quite usable but you have to be careful and save your work often because it could crash and make you lose your work. Note that this binary works only on 64 bit linux systems. developer.x-plane.com
Related content
- TaxiDraw, editor for groundnetworks and apt.dat below version 850.
External links
- Airport Creation (X-Plane wiki)
- How to compile WED (X-Plane wiki)
- WED tutorial part one (Xsimreviews blog)
- WED tutorial part two (Xsimreviews blog)