Hello FG developers and users!
I created this page to try and reach out and let it be known that I would like to contribute to FG. I am a professional 3d modeler, and I am also a pilot. I would like to help with the development of aircraft, cockpit and avionics, and perhaps with procedures if needed. I am attracted to FG and to contributing because of the frustration of not being able to simulate things that I need as a pilot- specific aircraft, specific avionics and how they work, etc. As a 3d modeler, I would enjoy making some aircraft. I have built a model of a Bellanca Super Viking, but it does not have moving parts at this point- just a shell.
I would like to work with someone who has built an aircraft for FG, perhaps I can contribute to an existing model in meaningful ways. I have a specific interest in avionics, and being able to configure an aircraft with any number of available radios and nav-aids so that I can replicate what I need to use in real life. One weak area is GPS's. It is difficult to find a GPS in a simulator that is meaningful. So, avionics folks- is there any way I can help?
This is an adapted version of the Garmin GPSMap 196 that is currently being developed by F-JJTH. Here, the whole instrument is entirely set up in XML space without using any Nasal, including buttons/event handling, but also the embedded canvas region that serves as the 'screen'. The idea is to allow arbitrary MFDs to be specified in an aircraft-agnostic fashion, including displays like a PFD, NavDisplay or EFB. For details, please see Canvas Glass Cockpit Efforts
People wanting to get involved in these efforts don't necessarily need to know how to write code though - there are many other ways to help, i.e. by creating 3D models for instruments, or by creating vector graphics using Inkscape. The most recent effort involving a generic framework for glass cockpit avionics is Project Farmin. I'd suggest to get in touch via the Canvas forum:
| The FlightGear forum has a
subforum related to: Canvas