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As far as I can tell, that would be the most straightforward/easiest way to hook up Canvas and effects - i.e. treating a Canvas texture as a material. | As far as I can tell, that would be the most straightforward/easiest way to hook up Canvas and effects - i.e. treating a Canvas texture as a material. | ||
For airport stuff, vector drawing capabilities like those available via Canvas (Canvas.Path/ShivaVG) could come in handy - so all that is needed is to "bridge" both worlds: to expose a Canvas to shader space so that you can use it, but also so that an arbitrary Canvas can be draped over terrain. | |||
== Motivation == | == Motivation == | ||