20,741
edits
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* allowing '''materials''' to be set per Canvas element | * allowing '''materials''' to be set per Canvas element | ||
* adding a new geo-referenced '''placement''' for a Canvas texture to be draped over the terrain mesh | * adding a new geo-referenced '''placement''' for a Canvas texture to be draped over the terrain mesh | ||
it should take roughly 20 lines of C++ code to allow an arbitrary Canvas texture to be registered as a "material", at that point it could use shaders and effects | |||
== Motivation == | == Motivation == | ||