Canvas scenery overlays: Difference between revisions

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m (→‎Canvas Integration: pm preservation ...)
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== Canvas Integration ==
== Canvas Integration ==
it does make sense to delegate as much power, and flexibility, to fgdata space (effects, shaders) as possible - the Canvas system would just seem like one of the most obvious candidates to be extended to support geo-referenced placements and let its textures to be used in conjunction with various effects and shaders, as both, the input buffer but also the output buffer.
we are already able to create a texture representation of arbitrary airport features like runways, taxiways etc - even in Nasal/Canvas space using a handful of APIs (navdb), which works using the Canvas::Map element to project lat/lon tuples of arbitrary Canvas::Path segments to the texture<ref>{{cite web
we are already able to create a texture representation of arbitrary airport features like runways, taxiways etc - even in Nasal/Canvas space using a handful of APIs (navdb), which works using the Canvas::Map element to project lat/lon tuples of arbitrary Canvas::Path segments to the texture<ref>{{cite web
   |url    =  https://forum.flightgear.org/viewtopic.php?p=287432#p287432  
   |url    =  https://forum.flightgear.org/viewtopic.php?p=287432#p287432  

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