OpenSceneGraph: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 5: Line 5:
As of October 29th 2006, FlightGear has migrated from [[PLIB]] to OpenSceneGraph.
As of October 29th 2006, FlightGear has migrated from [[PLIB]] to OpenSceneGraph.


Thanks to Mathias Fröhlich, we can use an current OpenSceneGraph SVN version  
Thanks to Mathias Fröhlich and Tim Moore, we can use an current OpenSceneGraph SVN version  


== Getting OpenSceneGraph ==
== Getting OpenSceneGraph ==
Line 96: Line 96:




* 3D clouds
* <strike>3D clouds</strike> 3D clouds back thanks to Stuart Buchanan still have some visual artifacts


* Rendering of some scenes is not perfect.
* <strike>Rendering of some scenes is not perfect.</strike>


* Shadows
* Shadows
Line 112: Line 112:
** Bump Mapped Clouds
** Bump Mapped Clouds


== Miscelaneous OSG benefits ==
== Miscellaneous OSG benefits ==
* Models and scenery load in a separate thread
* Tree shaders allow "forests" of trees
* Improved precipitation modeling
* "Pick" animations enable greater realism and ease of creation for 3D cockpits
* Multi-monitor views


Mathias: "I think that we should make use in the longer term of the Producers  
Mathias: "I think that we should make use in the longer term of the Producers  
Line 118: Line 123:
But not only multipipe installs will benefit from that. The Producer will also  
But not only multipipe installs will benefit from that. The Producer will also  
help to get benefit from multicore SMP machines.
help to get benefit from multicore SMP machines.
For that the following article is of huge interrest:
For that the following article is of huge interest:
http://www.donburns.net/OSG/Articles/OSGMP/"
http://www.donburns.net/OSG/Articles/OSGMP/"


189

edits

Navigation menu