Earthview: Difference between revisions

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Earthview in its current state isn't perfect, for instance in low light it may produce mismatches with the atmosphere shader (as it's fogging model is not precisely the same, and the numerics of the projected Earth sphere doesn't always match what the atmosphere shader computes as horizon). For that reason, its visuals are developed further, but the priority is in general low as by and large the goal to have viable spaceflight visuals is met.
Earthview in its current state isn't perfect, for instance in low light it may produce mismatches with the atmosphere shader (as it's fogging model is not precisely the same, and the numerics of the projected Earth sphere doesn't always match what the atmosphere shader computes as horizon). For that reason, its visuals are developed further, but the priority is in general low as by and large the goal to have viable spaceflight visuals is met.


Over the years, there have been diverse proposals for alternative ways to render orbital visuals in a way that is more integrated with FG - the only viable alternative so far seems to be [[Building FlightGear with osgEarth Integration]], however this lacks atmosphere visuals.
Over the years, there have been diverse proposals for alternative ways to render orbital visuals in a way that is more integrated with FG - the only viable alternative that has actually materialized so far seems to be [[Building FlightGear with osgEarth Integration]], however this lacks atmosphere visuals.
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