|
|
Line 41: |
Line 41: |
|
| |
|
| == Requirements == | | == Requirements == |
| {{FGCquote
| |
| |1= [System requirements] Not much as long as it fits into memory. There's only a sphere and 8 textures in the scene, that's no hard rendering task.
| |
| |2= {{cite web
| |
| | url = http://forum.flightgear.org/viewtopic.php?p=219587#p219587
| |
| | title = <nowiki>Re: </nowiki>
| |
| | author = <nowiki>Thorsten</nowiki>
| |
| | date = Sep 30th, 2014
| |
| | added = Sep 30th, 2014
| |
| | script_version = 0.23
| |
| }}
| |
| }}
| |
|
| |
|
| {{FGCquote
| | Since there is no detailed terrain mesh involved and there is essentially just a single textured sphere in the field of view, performance is generally excellent even on low end graphics cards. |
| |1= You can get to see a maximum of 4 at once, so at least 4 have to reside in GPU memory, the rest is probably loaded just in case. For really hires (16384x16384) precompressed dds helps a lot.
| |
| |2= {{cite web
| |
| | url = http://forum.flightgear.org/viewtopic.php?p=219587#p219587
| |
| | title = <nowiki>Re: </nowiki>
| |
| | author = <nowiki>Thorsten</nowiki>
| |
| | date = Sep 30th, 2014
| |
| | added = Sep 30th, 2014
| |
| | script_version = 0.23
| |
| }}
| |
| }}
| |
|
| |
|
| {{FGCquote
| | The main requirement (especially if custom hires textures are used) is available memory and GPU texture memory (this is not an issue for the default texture size). Provided there is sufficient texture memory available, loading the texture sheets is another bottleneck and FG may hang for a couple of seconds while the textures appear. |
| |1= All visuals (including Earthview) will probably look weird without ALS as well - lots of the hard contrasts run via dedicated ALS space shaders which fall back to model-combined otherwise. Given that neither default nor Rembrandt support decent visuals in space, I'm not sure how much effort we would want to spend to make other things nice when not in ALS.
| | |
| |2= {{cite web
| | Where this is feasible and supported by the GPU drivers, pre-compressed and mipmapped dds textures offer the fastest loading times. As such textures can not be used with many OpenSource graphics drivers, the default textures are not in dds format. |
| | url = http://forum.flightgear.org/viewtopic.php?p=267827#p267827
| | |
| | title = <nowiki>Re: Space Shuttle</nowiki>
| | While it is possible to use Earthview in rendering schemes other then ALS, this is neither supported nor endorsed. While they work perfectly well for the normal operations envelope of a flightsim, at high altitude the default renderer as well as [[Project Rembrandt]] do not render a realistic horizon line, plausible atmosphere visuals or the hard shadows of outer space and Earthview can not compensate for these issues. |
| | author = <nowiki>Thorsten</nowiki>
| |
| | date = Dec 9th, 2015
| |
| | added = Dec 9th, 2015
| |
| | script_version = 0.23
| |
| }}
| |
| }}
| |
|
| |
|
| == Customization == | | == Customization == |