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|the code to do this is already readily available in FlightGear. <br/> | |the code to do this is already readily available in FlightGear. <br/> | ||
{{gitorious source|fg|fgdata|branch=master|path=Nasal/tanker.nas|pre=$FG_ROOT}} is a good demonstration for code that iterates over the AI properties. <br/> | |||
Another good example is the multiplayer pilot list, which also iterates over the property tree.<br/> | Another good example is the multiplayer pilot list, which also iterates over the property tree.<br/> | ||
You only need to combine snippets from these two files to come up with what you need. | You only need to combine snippets from these two files to come up with what you need. | ||
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== Controlling the main Airplane == | == Controlling the main Airplane == | ||
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|I'd suggest to get started by looking at the tanker.nas script instead - fox2.nas, the f14b demo and the bombable script are much more sophisticated, while tanker.nas is really pretty simple and straightforward: | |I'd suggest to get started by looking at the tanker.nas script instead - fox2.nas, the f14b demo and the bombable script are much more sophisticated, while tanker.nas is really pretty simple and straightforward: {{gitorious url|fg|fgdata|commit=01781f83715d90b6bf2df5c6210f766d0090083d|path=Nasal/tanker.nas}} | ||
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=190358#p190358 | |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=190358#p190358 | ||
|title=<nowiki>Re: How would I go about controlling an airplane with nasal?</nowiki> | |title=<nowiki>Re: How would I go about controlling an airplane with nasal?</nowiki> |