FlightGear Qt launcher: Difference between revisions

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As can be seen, there's currently no code reuse taking place when it comes to the Qt5-based location tab, and the Canvas/MapStructure-based airport/taxiway layers are very much superior in comparison, too (as well as being much better maintainable (living in fgdata)) - so it would make sense to work out a way to reuse existing code instead.
As can be seen, there's currently no code reuse taking place when it comes to the Qt5-based location tab, and the Canvas/MapStructure-based airport/taxiway layers are very much superior in comparison, too (as well as being much better maintainable (living in fgdata)) - so it would make sense to work out a way to reuse existing code instead.
{{FGCquote
|1= The main motivation why some people want to have a Nasal/Canvas-based GUI is to ensure that aircraft avionics can make use of the GUI toolkit, but also so that the integrated GUI can deal with existing Canvas based features (think avionics).
In layman's terms, all this comes down to being able to render a MFD (PFD/ND) in a dialog box, but also to render GUI widgets to a Canvas, i.e. true recursion - as long as this use-case is supported, it does not matter whether Qt5 is used for this or not, the only thing that matters is that it would be possible to create an integrated GUI for editing/maintaining MFD avionics, but also other Canvas-feature (think having a built-in HUD or 2D panels editor).
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=272314#p272314
  | title  = <nowiki>Re: Aircraft reselection </nowiki>
  | author = <nowiki>Hooray</nowiki>
  | date  = Jan 10th, 2016
  }}
}}


Once the [[Canvas Development#The_Future_of_Canvas_in_FlightGear|PropertyBasedElement/CanvasElement wrappers]] are fully exposed to scripting space, we could easily register MapStructure as a new Canvas element for directly making the corresponding layers available to C++ code, without introducing any direct Nasal dependencies - i.e. the corresponding airports/runway and taxiways diagrams would be transparently created by Nasal-based Canvas elements, with the Qt5/C++ code only ever having to set a handful of properties (airport ICAO id, styling, range etc).
Once the [[Canvas Development#The_Future_of_Canvas_in_FlightGear|PropertyBasedElement/CanvasElement wrappers]] are fully exposed to scripting space, we could easily register MapStructure as a new Canvas element for directly making the corresponding layers available to C++ code, without introducing any direct Nasal dependencies - i.e. the corresponding airports/runway and taxiways diagrams would be transparently created by Nasal-based Canvas elements, with the Qt5/C++ code only ever having to set a handful of properties (airport ICAO id, styling, range etc).

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