Earthview: Difference between revisions

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1,449 bytes added ,  17 December 2015
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   | date  = Feb 11th, 2015
   | date  = Feb 11th, 2015
   | added  = Feb 11th, 2015
   | added  = Feb 11th, 2015
  | script_version = 0.23
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{{FGCquote
|1= given that there is so much interest in spacefllight recently, it would be cool to work out what else may end up being useful sooner or later if exposed at the property tree level, i.e. to support earthview-like approaches, without having to re-implement/work around rendering logic that already resides elsewhere - even if that just means making things better configurable (or entirely optional using dedicated draw masks), while providing for a seamless transition between the corresponding approaches
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=269035#p269035
  | title  = <nowiki>Re: Implementing moonlight (or not)</nowiki>
  | author = <nowiki>Hooray</nowiki>
  | date  = Dec 17th, 2015
  | added  = Dec 17th, 2015
  | script_version = 0.23
  }}
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{{FGCquote
|1= You got my 'reaching for the stars' reference :D  The code I'm looking at is a few of the key parts of what needs to be adapted for landing on the moon!  The ephemeris code, the lighting code, and the osg scene set up in the FG renderer.  I was thinking of exactly what needs to be done for a moon landing (or orbit) as I was looking at all of this.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=269042#p269042
  | title  = <nowiki>Re: Implementing moonlight (or not)</nowiki>
  | author = <nowiki>bugman</nowiki>
  | date  = Dec 17th, 2015
  | added  = Dec 17th, 2015
   | script_version = 0.23
   | script_version = 0.23
   }}
   }}
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