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{{FGCquote | {{FGCquote | ||
|1= [System requirements] Not much as long as it fits into memory. There's only a sphere and 8 textures in the scene, that's no hard rendering task. | |1= [System requirements] Not much as long as it fits into memory. There's only a sphere and 8 textures in the scene, that's no hard rendering task. | ||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=219587#p219587 | |||
| title = <nowiki>Re: </nowiki> | |||
| author = <nowiki>Thorsten</nowiki> | |||
| date = Sep 30th, 2014 | |||
| added = Sep 30th, 2014 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
{{FGCquote | |||
|1= You can get to see a maximum of 4 at once, so at least 4 have to reside in GPU memory, the rest is probably loaded just in case. For really hires (16384x16384) precompressed dds helps a lot. | |||
|2= {{cite web | |2= {{cite web | ||
| url = http://forum.flightgear.org/viewtopic.php?p=219587#p219587 | | url = http://forum.flightgear.org/viewtopic.php?p=219587#p219587 |