Earthview: Difference between revisions

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459 bytes added ,  17 December 2015
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{{FGCquote
{{FGCquote
|1= [System requirements] Not much as long as it fits into memory. There's only a sphere and 8 textures in the scene, that's no hard rendering task.
|1= [System requirements] Not much as long as it fits into memory. There's only a sphere and 8 textures in the scene, that's no hard rendering task.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=219587#p219587
  | title  = <nowiki>Re: </nowiki>
  | author = <nowiki>Thorsten</nowiki>
  | date  = Sep 30th, 2014
  | added  = Sep 30th, 2014
  | script_version = 0.23
  }}
}}
{{FGCquote
|1= You can get to see a maximum of 4 at once, so at least 4 have to reside in GPU memory, the rest is probably loaded just in case. For really hires (16384x16384) precompressed dds helps a lot.
|2= {{cite web
|2= {{cite web
   | url    = http://forum.flightgear.org/viewtopic.php?p=219587#p219587
   | url    = http://forum.flightgear.org/viewtopic.php?p=219587#p219587

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