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== Customization == | |||
{{FGCquote | |||
|1= If you download the full resolution earth and cloud textures from NASA Visible Earth and re-texture the sphere, then you can have this | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=234082#p234082 | |||
| title = <nowiki>Re: </nowiki> | |||
| author = <nowiki>Thorsten</nowiki> | |||
| date = Mar 5th, 2015 | |||
| added = Mar 5th, 2015 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
{{FGCquote | |||
|1= I reasoned that if 'texture the sphere' doesn't mean anything to a user, he probably can't do it anyway. Besides, at 16384 x 16384 texture resolution, you may run into memory and architecture limits of your machine, so there's really no one sie fits all path at the upper end - I ended up using dds textures to reduce loading time. | |||
The models in question are Models/Astro/earth_unitscale_hires.ac, earth_unitscale_rawuv.ac and clouds_unitscale_hires.ac. The unitscale_hires are smart uv-mapped and need textures with a characteristic border to avoid seams, the rawuv has a simple mapping to which you can apply texture sheets as is. | |||
Open with the model editor of your choice, map with the textures of your choice, done. | |||
|2= {{cite web | |||
| url = http://forum.flightgear.org/viewtopic.php?p=234112#p234112 | |||
| title = <nowiki>Re: </nowiki> | |||
| author = <nowiki>Thorsten</nowiki> | |||
| date = Mar 5th, 2015 | |||
| added = Mar 5th, 2015 | |||
| script_version = 0.23 | |||
}} | |||
}} | |||
== Implementation == | == Implementation == |