Earthview: Difference between revisions

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1,408 bytes added ,  17 December 2015
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== Customization ==
{{FGCquote
|1= If you download the full resolution earth and cloud textures from NASA Visible Earth and re-texture the sphere, then you can have this


|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=234082#p234082
  | title  = <nowiki>Re: </nowiki>
  | author = <nowiki>Thorsten</nowiki>
  | date  = Mar 5th, 2015
  | added  = Mar 5th, 2015
  | script_version = 0.23
  }}
}}
{{FGCquote
|1= I reasoned that if 'texture the sphere' doesn't mean anything to a user, he probably can't do it anyway. Besides, at 16384 x 16384 texture resolution, you may run into memory and architecture limits of your machine, so there's really no one sie fits all path at the upper end - I ended up using dds textures to reduce loading time.
The models in question are Models/Astro/earth_unitscale_hires.ac,  earth_unitscale_rawuv.ac and clouds_unitscale_hires.ac. The unitscale_hires are smart uv-mapped and need textures with a characteristic border to avoid seams, the rawuv has a simple mapping to which you can apply texture sheets as is.
Open with the model editor of your choice, map with the textures of your choice, done.
|2= {{cite web
  | url    = http://forum.flightgear.org/viewtopic.php?p=234112#p234112
  | title  = <nowiki>Re: </nowiki>
  | author = <nowiki>Thorsten</nowiki>
  | date  = Mar 5th, 2015
  | added  = Mar 5th, 2015
  | script_version = 0.23
  }}
}}


== Implementation ==
== Implementation ==

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