Building FlightGear - Cross Compiling: Difference between revisions

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→‎Status: OSG-Earth built and examples tested
(→‎Status: OSG-Earth built and examples tested)
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=== Wednesday, May 29, 2015 : Simgear Shared support done (Thanks to {{usr|Flyhigh}}!) ===
=== Wednesday, May 29, 2015 : Simgear Shared support done (Thanks to {{usr|Flyhigh}}!) ===
=== Sunday, May 31, 2015 : OSG-Earth built and examples tested. ===
<syntaxhighlight lang=bash>optirun ./osgearth_version.exe --caps
osgEarth Library 2.6.0 ()
fixme:win:EnumDisplayDevicesW ((null),0,0x61f088,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x61f088,0x00000000), stub!
[osgEarth]  [Capabilities] Detected hardware capabilities:
[osgEarth]  [Capabilities]  Vendor = NVIDIA Corporation
[osgEarth]  [Capabilities]  Renderer = GeForce GT 540M/PCIe/SSE2
[osgEarth]  [Capabilities]  Version = 4.4.0 NVIDIA 331.113
[osgEarth]  [Capabilities]  Max FFP texture units = 4
[osgEarth]  [Capabilities]  Max GPU texture units = 32
[osgEarth]  [Capabilities]  Max GPU texture coord indices = 8
[osgEarth]  [Capabilities]  Max GPU attributes = 16
[osgEarth]  [Capabilities]  Depth buffer bits = 24
[osgEarth]  [Capabilities]  Max texture size = 16384
[osgEarth]  [Capabilities]  Max lights = 8
[osgEarth]  [Capabilities]  GLSL = yes
[osgEarth]  [Capabilities]  GLSL Version = 440
[osgEarth]  [Capabilities]  Texture arrays = yes
[osgEarth]  [Capabilities]  3D textures = yes
[osgEarth]  [Capabilities]  Multitexturing = yes
[osgEarth]  [Capabilities]  Stencil wrapping = yes
[osgEarth]  [Capabilities]  2-sided stencils = yes
[osgEarth]  [Capabilities]  depth-packed stencil = yes
[osgEarth]  [Capabilities]  occlusion query = yes
[osgEarth]  [Capabilities]  draw instanced = yes
[osgEarth]  [Capabilities]  max uniform block size = 65536
[osgEarth]  [Capabilities]  uniform buffer objects = yes
[osgEarth]  [Capabilities]  NPOT textures = yes
[osgEarth]  [Capabilities]  Compression = ARB S3 RG</syntaxhighlight>
[[File:OSG Earth.png|400px|left]] {{#ev:youtube|sfWVo5u_7lw|400|center}}


{{Note|Building full (non-headless) Simgear now works. I've bumped up the progress to 50%, and once Flightgear is built, I'll set it to 100%. -- [[User:Flyhigh|Flyhigh]] ([[User talk:Flyhigh|talk]]) 14:16, 29 May 2015 (EDT)}}
{{Note|Building full (non-headless) Simgear now works. I've bumped up the progress to 50%, and once Flightgear is built, I'll set it to 100%. -- [[User:Flyhigh|Flyhigh]] ([[User talk:Flyhigh|talk]]) 14:16, 29 May 2015 (EDT)}}
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