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=== Wednesday, May 29, 2015 : Simgear Shared support done (Thanks to {{usr|Flyhigh}}!) === | === Wednesday, May 29, 2015 : Simgear Shared support done (Thanks to {{usr|Flyhigh}}!) === | ||
=== Sunday, May 31, 2015 : OSG-Earth built and examples tested. === | |||
<syntaxhighlight lang=bash>optirun ./osgearth_version.exe --caps | |||
osgEarth Library 2.6.0 () | |||
fixme:win:EnumDisplayDevicesW ((null),0,0x61f088,0x00000000), stub! | |||
fixme:win:EnumDisplayDevicesW ((null),1,0x61f088,0x00000000), stub! | |||
[osgEarth] [Capabilities] Detected hardware capabilities: | |||
[osgEarth] [Capabilities] Vendor = NVIDIA Corporation | |||
[osgEarth] [Capabilities] Renderer = GeForce GT 540M/PCIe/SSE2 | |||
[osgEarth] [Capabilities] Version = 4.4.0 NVIDIA 331.113 | |||
[osgEarth] [Capabilities] Max FFP texture units = 4 | |||
[osgEarth] [Capabilities] Max GPU texture units = 32 | |||
[osgEarth] [Capabilities] Max GPU texture coord indices = 8 | |||
[osgEarth] [Capabilities] Max GPU attributes = 16 | |||
[osgEarth] [Capabilities] Depth buffer bits = 24 | |||
[osgEarth] [Capabilities] Max texture size = 16384 | |||
[osgEarth] [Capabilities] Max lights = 8 | |||
[osgEarth] [Capabilities] GLSL = yes | |||
[osgEarth] [Capabilities] GLSL Version = 440 | |||
[osgEarth] [Capabilities] Texture arrays = yes | |||
[osgEarth] [Capabilities] 3D textures = yes | |||
[osgEarth] [Capabilities] Multitexturing = yes | |||
[osgEarth] [Capabilities] Stencil wrapping = yes | |||
[osgEarth] [Capabilities] 2-sided stencils = yes | |||
[osgEarth] [Capabilities] depth-packed stencil = yes | |||
[osgEarth] [Capabilities] occlusion query = yes | |||
[osgEarth] [Capabilities] draw instanced = yes | |||
[osgEarth] [Capabilities] max uniform block size = 65536 | |||
[osgEarth] [Capabilities] uniform buffer objects = yes | |||
[osgEarth] [Capabilities] NPOT textures = yes | |||
[osgEarth] [Capabilities] Compression = ARB S3 RG</syntaxhighlight> | |||
[[File:OSG Earth.png|400px|left]] {{#ev:youtube|sfWVo5u_7lw|400|center}} | |||
{{Note|Building full (non-headless) Simgear now works. I've bumped up the progress to 50%, and once Flightgear is built, I'll set it to 100%. -- [[User:Flyhigh|Flyhigh]] ([[User talk:Flyhigh|talk]]) 14:16, 29 May 2015 (EDT)}} | {{Note|Building full (non-headless) Simgear now works. I've bumped up the progress to 50%, and once Flightgear is built, I'll set it to 100%. -- [[User:Flyhigh|Flyhigh]] ([[User talk:Flyhigh|talk]]) 14:16, 29 May 2015 (EDT)}} | ||
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